Skeletal Horde Techs

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There are three levels of these Skeletons, each level defines a different tier of soldier. The oldest skeletons in good repair carry the heaviest of magical enhancement and they are more often then not rather powerful. They are estimated to have anywhere from 15-50 thousand killorads in power, and have abilities that many seasoned warriors can appreciate. The middle class Skeleton are, obviously, in the middle bracket and contain power anywhere from 5-14 thousand killorads. The abilities these skeletons wield are hardly anything noteworthy, however they are effective. The lowest level of skeletal warrior has the lowest level of magical enchantments and can range anywhere from 1-5 thousand killorads, the techniques used by the lowest level are few and rarely do anything notable.


[Tier One -- Highest]
Weapons prof lvl 3 in either swords, maces, hammers, bows, or cross bows. (only one weapon per skeleton)
The weapons are often enchanted and may have any one of the following abilities: Enflame[Level 2] | Polarize[All forms of energy] | Nullifier[level 2]
These skeletons also carry a small shield which can be used to block up to 50% pl in damage before breaking.
+100% Enhanced Eyesight
+30-50% Enhanced Movement Speed
+30% Enhanced Strength
Focused Offense
Focused Defense

[Tier Two -- Middle]
Weapons Prof lvl 2 in either swords, spears, or bows (only one weapon per skeleton)
These weapons will sometimes carry an enchantment, however it is always the same: Nullifier
+50% Enhanced Eyesight
+20-30% Enhanced Movement Speed
+20% Enhanced Strength
Focused Offense

[Tier Three -- Lowest]
Weapons Prof lvl 1 in either swords, or bows (only one per skeleton)
+10% Enhanced Movement Speed
+10% Enhanced Strength
Focused Offense