Rules:Efreet

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Rules in progress: The rules on this page are in development and not yet implemented. Do not use them in regular play. Once this marker is removed, you may (and should!) begin to use them.
These are the official character rules for Efreeti. For the story-based description of them, go here.

Name: Efreeti (singular), Efreet (plural)
Class: Minor Race
Tech Bias: Good
Available Power Types: All
History and Background Page: Efreet

Major Racial Advantages:

Born of Flame: The efreet are supernatural creatures, and are spirits of fire at their hearts. Only the most powerful of flames can harm their physical manifestations, and their inner fire grants them some resistances to the extremes of cold as well. All fire-based damage they receive is reduced by their TotalPL. If this reduces the damage to zero or below, the attack has no effect on them. All cold-based damage they receive is reduced by half their TotalPL. If this reduces the damage to zero or below, the attack has no effect on them.

Draw Out The Fire: The efreet may add Enflame, calculated from their TotalPL, not KiPL, to any attack, without having to pay the stamina cost for the additional damage, once per post.

Minor Racial Advantages:

Natural Metallurgists: Efreet are wonderfully talented with the working of metal. Their cunning alloys are famous in certain circles, and their worksmanship is without equal. They particularly enjoy working on bronze and brass, to the point that the capital city of their homeland is known as 'The City of Brass'.

Major Racial Disadvantages:

Bound By Law: By ancient pact and tradition, the efreet can be summoned and bound into service by anyone with the wits and knowledge to do so. Merely summoning them is not sufficient -- the unprepared who do so are more likely to be destroyed for their inept arrogance than listened to. However, someone who can successfully summon an efreeti and ward themselves appropriately can then enter into a contractual relationship with the efreeti. Typically, this means the efreeti will become the summoner's servant for a period of time in exchange for certain considerations. Once a contract has been agreed upon, it becomes inalterable and permanent. The efreeti cannot willingly break the contract, however, they are only bound to its exact words. Any imprecision or omission from the contract is likely to be used by the efreeti for its own advantage.

Depending on the techniques used to summon the efreeti, this may limit their available power for the duration. However, if 'killed' while summoned, they do not die, but are dismissed from being summoned instead. They may then not be summoned for a period of time equivalent to incapacitation calculations.

Minor Racial Disadvantages:

Elevated Body Temperature: The body temperature of an efreeti is normally at what would be considered feverish for a human.

Only Skin-Deep: An efreet's physical manifestation is only a shell. It does not have a truly operating physiology in the biological sense. As such, hospitals are entirely useless to them -- they must spend the time to regenerate the force of their inner flame. Technique-level healing powers do operate on them, provided they pass a basic sanity check, however.