Rules:Magites

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These are the official character rules for Magites. For their story description, go here.

Vital Data

Name: Magite (singular, adjective), Magites (plural)
Class: Custom Race
Spokesperson: Icebreed


Tech Bias: Neutral, Good later
Available Power Types: Magic (req'd 1/2), Ki, Phys
History and Background Page: Magites

Racial Traits

Major Advantages

Prodigal Disciples
Magites are created as blank slates and are designed to immediately latch onto any knowledge that is presented to them, understanding it with profound thoroughness and celerity, until their fundamentals and personality have fully blossomed. Any time a Magite learns a technique from another character, they may draw from a permanently limited pool of 360 tech days to accelerate their learning by up to twice the normal speed. The pool may not be refilled. Once the pool is depleted, they have reached maturity and their tech bias increases to "Good".
Once maturity has been reached, characters who learn magic spells from a Magite do so at a 10% base day discount. This does not apply to Official Teaching regimens.
Natural Defenses
Magites are created with free magical spells that provide them the simple, unupgraded versions of the following:
  • 1 melee and/or ranged attack (natural charge damage, chargeable to cap, normal speed)
  • 1 Barrier-equivalent spell (bubble, default durability)
  • 1 movement augmentation spell (normal speed, includes flight)
Any modification or upgrade of these spells from the basic forms must be paid for normally. It is acceptable to combine the above spells, either with eachother or with other techniques, if you desire, but the extra expenses incurred from the mixing must be paid.

Minor Advantages

Immortal
Magites do not die of old age.
Abstract Form
While Magites have a particular self-image they identify as "theirs", they are capable of changing their shape and even their clothes at will. These altered shapes do not grant any powered effects in combat, and may not take the form of something that would provide a significant combat advantage, such as becoming transparent, or becoming so small that they are difficult to see/attack. While they may assume such forms at peace, they may not do so under the duress of combat unless they have a technique to do so. Their shapeshifting may include gender swapping or elimination in whatever shape they choose to assume, as Magites do not have genders.
Lighter Than Air
A Magite's natural mode of transportation is to fly, as it is easier to them than walking or running with legs. They do not need to be in a flight-enabled shape to fly. Their flight is limited to mortal speeds, without a spell or flight-enabled PL to aid them, however.

Major Disadvantages

Unguarded Purity
Magites are especially susceptible to anti-magic attacks, and attacks that influence magical things. Nullifier gains 50% extra potency for every 100% extra damage it does (2x becomes 2.5x, 3x becomes 4x, etc.) against magical Magite effects. Gaining immunity from Nullifier for something magical takes twice as long, and even then, only the normal bonus is abated (a 2x Nullifier that became 2.5x would still do 1.5x damage against an "immune" effect). Other effects that specifically affect energy or magic are twice as strong as they would normally be when pitted against a Magite or its powers.
Virgin Contrivance
Original techniques and common techniques applied for at creation, which are not the spells delineated in "Natural Defenses" or upgrades thereof, are paid for with one bias step lower than usual (Poor).

Minor Disadvantages

Brainless
Magites lack brains, a necessary catalyst of psionics. They are not allowed to possess psionic power. Similarly, psions will find it impossible to read the mind of a Magite, and psionic powers that influence the mind will not work.
True Fae
Being creatures made of pure magic, Magites must always have at least half of their TotalPL be Magic. They may not be created with other power types, but can gain them during play (with the exception of "Brainless" above) Their MagicPL is always sensible, like Ki is, and they can also train to suppress these emanations as ki fighters can.
Limited Constructs
Magites cannot ever train "Enlightenment".

Other Information

Inorganic
Lacking organic bodies, Magites are immune to all effects that target organic beings or would make sense to only work on organic beings (such as poison, or healing). This includes the Lesser Healing common technique, even if it is taken by a Magic PL. On the other hand, effects that target magical entities work fine, and in many negative ways, wreak greater havoc (see Unguarded Purity above). Finally, Magites do not benefit from hospital stays.

This is a custom race created by Icebreed. You need his permission before you may create a member of it.