Rules:Defensive Mind

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Revision as of 16:08, 2 November 2006 by Alothin (Talk | contribs) (proposed FD psionic equivalent)

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Rules in progress: The rules on this page are in development and not yet implemented. Do not use them in regular play. Once this marker is removed, you may (and should!) begin to use them.

Eligible Power Types: Psi
Technique Type: Active
Required Credentials: None

Description

At a cost of offensive purpose, Defensive Mind turns a psion's powers down the path of defense, enabling to handle significantly more damage for a short period of time.

Logistics

While using this tech, user's Passive and Active Defenses take half damage from all sources, their autokinetic speed is doubled, and all sensory Detection rates are multiplied by 2. However, user may not move, attack, or perform any non-melee action.

Each post so spent is complete -- user may not break out of this tech in the middle of a post.

This tech can only be used for a total of three posts per day, though not necessarily in the same session. Activating this technique consumes one slot.

This tech costs 30 (23/38) tech days.