Kar Ellar Sumn
Contents
Leadership
Kalar Ebayeth rules the region as the Undead Queen, and has beside her the original group of fourty two, who were ressurected at the same time she crawled newly dead and awake from the mire of a lake. Most of the fourty two are captains in the fleet, and the rest live in great tree fortresses along with their mistress.
The underlings build grand fleets and structures, some of the more advanced things they need are gathered on raiding parties to the other Dravinian regions.
Location
Since Kar Ellar Sumn is a collection of lakes, lochs, rivers and marshland, the man method along it is by water travel. Most sea craft upon the poisonous waters have to be specially treated, either with magic, or with a special substance called Kaiger, which can be found in the sap of the enormous trees of the area. The Ellar trees which grow have a hearty disposition against the poisonous environment, and act as a reminder for the denizens of the land that even the darkest of poisons can be overcome.
Populace
The populace of Kar Ellar Sumn is grosely undead souls resurected in veangeance and malace, who had their veins replaced with poison, and study methods of acting out in the anger within their hearts. The great warriors of this place are berserkers, who once wounded, simply continue on until the last of their acidic bodies are spilt on the land in which they fall. The common bond of the ranks of Kar Ellar Sumn is their hunger for veangeance, and other than the need for continuity to destroy more of the world, the entire region would become one gigantic cespool of murderous souls.
There are a few humans among the murderous throngs, who had mostly been raided from outlying human villages, or had been the center of a group of undead's rage. These humans act as servants and layworkers in the lakes, and live in small sections of the trees. Once the humans meet their end, however, they are raised as equals of the rest of the undead.
Political
The lakes of Kar Ellar Sumn are wary of the other Dravinian lands, and often lash out in case the other lands ever thought they could attack. Strike first, interogate prisoners later seems to be the policy in all things. After all, when you can raise the dead, why keep live prisoners?