Rules:Ki Attack Kit
The Ki Attack Kit is a special set of modifiers you can apply to a common blast of Ki to create a simple technique. Since many budding ki fighters' first move is to establish a signature attack, the KAK allows players to quickly create a customized move for their characters without the hassle of negotiating terminology and fairness. All techs made with the Ki Attack Kit and following its guidelines are legal, and are considered to be Common Techniques, so you merely need to inform a staff member of the details of your attack and the price you came up with, to ensure all of the involved math was done correctly. That is, no technique application is required. If you are using this for a starting character, you will still need to list the details of the attack in your character's application.
The Common Ki Attack
The basic Ki attack is what all techs generated by the Ki Attack Kit derive from. It is the equivalent of the one-post, full strength blast that most ki fighters automatically can create. Though other techs may modify the statistics of a character's normal ki blasts, they do not affect the statistics of techniques created with the Ki Attack Kit.
Described, the common Ki attack is a ball of explosive ki energy generated in it's user's hands, which explodes when it touches something of significant resistance, except for other ki energy attacks. When it explodes, it deals 30% of it's user's Ki power level in damage to everything in its small blast radius. It travels at a rate of 50% of it's user's Ki power level. It can also be charged at a rate of 10% of it's user's Ki PL, to a total maximum of 70% (the "charge capacity"). It drains an amount of Ki stamina equal to the damage it can cause.
Kit Modification
You may apply as many of the below modifiers to your blast as you see appropriate, and you may apply multiple modifiers of the same kind. The only exception is that you must add sufficient Charge Capacity Extensions to, at the least, be equal to the damage the blast can generate in one post. A blast may not be charged beyond its charge cap.
- Autocharge
- Adds 10% of the user's KiPL to the attack's normal, non-charged damage. Adds 15 (11/19) tech days.
- Stream Modifier
- Changes the attack so that it is a stream, instead. May only be applied once. Multiplies all other modifiers' costs by 2.
- Charge Capacity Expansion
- Extends the charge capacity of the attack (the largest amount of damage you can generate with it) by 20% of the user's KiPL. Adds 15 (11/19) tech days.
- Charge Rate Booster
- Doubles the rate at which the attack may be charged beyond normal. Adds 60 (45/75) tech days.
- Speed Booster
- Increases the speed at which the attack travels by 25% of the user's KiPL. Adds 30 (23/38) tech days.
- Drain Reduction
- Reduces the amount of stamina the attack drains from the user's stamina pool by 25% of what it would normally be. May only be applied twice. Adds 90 (68/113) tech days.
Guidelines
Things to remember:
- Unless you choose a modifier that specifically changes how much stamina the blast consumes, your Kit-modified blast will consume as much stamina as the damage it would cause on contact.
- A character can not execute an attack if it would drain more stamina than he/she posesses.
- Each modifier increases the research time/cost of your technique, as indicated.
- More powerful techniques are often more costly and difficult to deploy.
Examples
These Common Techniques have all been constructed from the Ki Attack Kit: