Rules:Dragons

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Rules in progress: The rules on this page are in development and not yet implemented. Do not use them in regular play. Once this marker is removed, you may (and should!) begin to use them.
These are the official character rules for Dragons. For the story-based description of them, go here.

Common Name: Dragon
Proper Name: Draco draconis
Class: Minor Race
Tech Bias: Neutral
Available Power Types: All
History and Background Page: Dragons

Major Racial Advantages:

Elemental Alignment:

Puissance: Dragons are an inherently powerful race. Their initial PL allotment is twice that of lesser species, or 3,000 PL.

Minor Racial Advantages:

Dragon Horde: The accumulation of wealth is an obsession for dragons, as it also grants them power. To qualify for addition to their Dragon Horde, the dragon must obtain items of value (either tech-level items or economic units) by trickery or force -- they cannot be gained through a dragon's own production technique, nor can they be freely given to the dragon. For every base tech day in their Horde, or three economic units, their effective PL is increased. Their PL is recalculated as if that many tech days had been applied to their PL as PT-to-PL, virtually increasing it to a maximum of double their actual PL. If treasure is stolen from their Horde, their PL is recalculated after twenty-four hours to reflect the reduction of their Horde. The maximum amount that Dragon Horde may virtually increase their PL by may be increased via techniques.

Endurance: Dragons have vast pools of endurance, able to continue where lesser species fall away. Their base stamina pool for whatever power levels they possess is 500%, not 400%.

Longevity: Dragons are naturally long-lived. They do not die of old age, nor do they suffer from normal illnesses or diseases. As the years pass, they only grow more powerful and cunning. For every three hundred sixty five points of passive training redeemed (not TD gained -- other sources do not contribute to this counter, only Passive Training redemption), the dragon gains one level of Enhanced Durability, calculated from their TotalPL. Levels of Enhanced Durability gained in this way do not count against the normal limit for that CT.

Resilience: Dragons may suffer up to 30 points of incap before they are at risk of suffering death.

Shapeshifters: All Dragons learn to disguise their form, to prevent being hunted by other species. This enables them to change in size from a full adult dragon form, down to the size of a house cat. Doing so in combat is a free action, but consumes natural charge in stamina from one of their PLs.

Major Racial Disadvantages:

Elemental Alignment:

Dragon Slumber: Dragons, due to their long life, typically take little notice of the antics of lesser species, and sometimes pass long periods of time slumbering on their horde of treasure. Dragons have been known to slumber so for months or years. This is also required for their bodies -- and powers -- to grow and develop properly. Whenever their PL has increased by at least 10% since they last slumbered, they must slumber on their horde for a minimum of fourteen days before they can gain any additional PL. They may not redeem PT for that period of time.

Minor Racial Disadvantages:

Cracked Shells: Weak dragons do not survive for long. A dragon must enter play with a minimum of 750 PL.

Unconcerned: Dragons are not concerned with the petty actions of lesser species. They may not be Declared Villains.