Difference between revisions of "Proposals"

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'''Created this page for players to leave suggestions to the staff for possible rule changes/additions, and anything else that could be added/removed/changed to the setting/wiki/etc'''
 
'''Created this page for players to leave suggestions to the staff for possible rule changes/additions, and anything else that could be added/removed/changed to the setting/wiki/etc'''
  
*'''Durability''': Much of what the room is based on is techs that have to do with character PL, and skill. I think a good way to reflect martial skill, and techniques better would be to create a system in which durability has an effectiveness against speed of attacks. Durability is great, and everyone hates character death, or losing fights, but I think creating a system to balance durability out, and make fights more interesting would be to reduce durabilities effectiveness against either attacks faster than the attackers character can dodge, or against the character can see; this could be done by reducing overall durability vs damage by 1/4, 1/2, or 3/4 depending on the speed of attack. Another idea is to increase the effective damage dealt to the target (unmodified by abilities) by x amount if attack speed is greater than either the targets eyesight, or speed. Just an idea.
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*'''Durability''': Much of what the room is based on is techs that have to do with character PL, and skill. I think a good way to reflect martial skill, and techniques better would be to create a system in which durability has an effectiveness against speed of attacks. Durability is great, and everyone hates character death, or losing fights, but I think creating a system to balance durability out, and make fights more interesting would be to reduce durabilities effectiveness against either attacks faster than the attackers character can dodge, or against the character can see; this could be done by reducing overall durability vs damage by 1/4, 1/2, or 3/4 depending on the speed of attack. Another idea is to increase the effective damage dealt to the target (unmodified by abilities) by x amount if attack speed is greater than either the targets eyesight, or speed. Just an idea. --[[User:DaShizer|DaShizer]] June 06, 2013

Revision as of 17:15, 6 June 2013

Created this page for players to leave suggestions to the staff for possible rule changes/additions, and anything else that could be added/removed/changed to the setting/wiki/etc

  • Durability: Much of what the room is based on is techs that have to do with character PL, and skill. I think a good way to reflect martial skill, and techniques better would be to create a system in which durability has an effectiveness against speed of attacks. Durability is great, and everyone hates character death, or losing fights, but I think creating a system to balance durability out, and make fights more interesting would be to reduce durabilities effectiveness against either attacks faster than the attackers character can dodge, or against the character can see; this could be done by reducing overall durability vs damage by 1/4, 1/2, or 3/4 depending on the speed of attack. Another idea is to increase the effective damage dealt to the target (unmodified by abilities) by x amount if attack speed is greater than either the targets eyesight, or speed. Just an idea. --DaShizer June 06, 2013