Difference between revisions of "Rules talk:Melee Proficiency"

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(Proficiency changes)
 
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I think MP could use just a little more love, with the nerfing of WP. While they are much closer to being equitable tech day sinks, I'd like to see the third MP level gain the opposite of the WP's third level bonus power. That is, once per scene, a character with MP maxed ought to be able to count a disarm attempt as 2x their PL. --[[User:Icebreed|Ice]] 17:32, 6 August 2012 (PDT)
 
I think MP could use just a little more love, with the nerfing of WP. While they are much closer to being equitable tech day sinks, I'd like to see the third MP level gain the opposite of the WP's third level bonus power. That is, once per scene, a character with MP maxed ought to be able to count a disarm attempt as 2x their PL. --[[User:Icebreed|Ice]] 17:32, 6 August 2012 (PDT)
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:We were going to target melee proficiency next. Worry not. :D [[User:Marcus|Marcus]]

Latest revision as of 04:56, 7 August 2012

Proficiency changes

I think MP could use just a little more love, with the nerfing of WP. While they are much closer to being equitable tech day sinks, I'd like to see the third MP level gain the opposite of the WP's third level bonus power. That is, once per scene, a character with MP maxed ought to be able to count a disarm attempt as 2x their PL. --Ice 17:32, 6 August 2012 (PDT)

We were going to target melee proficiency next. Worry not. :D Marcus