Difference between revisions of "Rules:Efreet"

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''Primal Flame'': Regardless of which PLs they may or may not possess, an efreeti may always launch a blast of fire for natural charge as a gimme action, under any PL. They may combine the natural charges (and actions) of their PLs to produce a single gimme blast as well.
 
''Primal Flame'': Regardless of which PLs they may or may not possess, an efreeti may always launch a blast of fire for natural charge as a gimme action, under any PL. They may combine the natural charges (and actions) of their PLs to produce a single gimme blast as well.
  
''Servant of the Most Perfect Law'': While they may also have other demands of those who would bind them, for an efreeti to complete the terms of their contract to the letter reinforces their inner will, resulting in an increase in their TotalPL of 10%. They may not gain this benefit sooner than six months after the last time they did.
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''Servant of the Most Perfect Law'': While they may also have other demands of those who would bind them, for an efreeti to complete the terms of their contract to the letter reinforces their inner will, resulting in an increase in their TotalPL of 10%. They may not gain this benefit sooner than three months after the last time they did.
  
 
'''Minor Racial Advantages''':
 
'''Minor Racial Advantages''':

Revision as of 15:46, 31 March 2009

Rules in progress: The rules on this page are in development and not yet implemented. Do not use them in regular play. Once this marker is removed, you may (and should!) begin to use them.
These are the official character rules for Efreeti. For the story-based description of them, go here.

Name: Efreeti (singular), Efreet (plural)
Class: Minor Race
Tech Bias: Good
Available Power Types: Must have a PhysPL template, see Ever-Changing Fire
History and Background Page: Efreet

Major Racial Advantages:

Born of Flame: The efreet are supernatural creatures, and are spirits of fire at their hearts. Only the most powerful of flames can harm their physical manifestations, and their inner fire grants them some resistances to the extremes of cold as well. All fire-based damage they receive is reduced by their TotalPL. If this reduces the damage to zero or below, the attack has no effect on them. All cold-based damage they receive is reduced by half their TotalPL. If this reduces the damage to zero or below, the attack has no effect on them.

Draw Out The Fire: The efreet may add Enflame, calculated from their TotalPL, not KiPL, to any attack, without having to pay the stamina cost for the additional damage, once per post.

Ever-Changing Fire: The efreet are not native to this world, and when travelling to this world, must translate themselves into a suitable form. When first learning to do this, it is natural for them to translate the powers of their inner fire into PhysPL. All efreet must be applied with a PhysPL template. For an additional 30 base days, they may learn to 'translate' their inner power into another power type. They may repeat this until they know how to manifest all power types. They may not change their power type during a scene, but between scenes, they may redistribute their PL into any power type they can manifest. Any simultaneously manifested PL types must be a valid combination under the rules. Techniques may only be used when the efreeti possesses the appropriate PLs.

Primal Flame: Regardless of which PLs they may or may not possess, an efreeti may always launch a blast of fire for natural charge as a gimme action, under any PL. They may combine the natural charges (and actions) of their PLs to produce a single gimme blast as well.

Servant of the Most Perfect Law: While they may also have other demands of those who would bind them, for an efreeti to complete the terms of their contract to the letter reinforces their inner will, resulting in an increase in their TotalPL of 10%. They may not gain this benefit sooner than three months after the last time they did.

Minor Racial Advantages:

Malleable Form: Efreeti are not beings of flesh and blood, although they don that disguise. They tend to have one form they prefer to manifest in, physically, but can take other forms. However, there is always something constant (golden eyes, for example) in all forms they take, and the shapeshifting is slow (non-combat only). They may become as small as a mouse, or truly a titanic giant, capable of lifting houses.

Natural Metallurgists: Efreet are wonderfully talented with the working of metal. Their cunning alloys are famous in certain circles, and their worksmanship is without equal. They particularly enjoy working on bronze and brass, to the point that the capital city of their homeland is known as 'The City of Brass'. Having a bound efreeti assist a power wielder when crafting a metal item (such as a weapon or armour) effectively increases the power wielder's bias by one step, up to a maximum of Excellent.

Mixed Blessings:

Reforge Creation: When summoned and bound, an efreeti's internal fires can be channeled in fascinating manners that they cannot normally access. These ways are commonly referred to as 'wishes', although they have particular limits, and have given rise to the stories of genies granting immense and awesome wishes to random lamp-rubbers. In fact, the ability of efreet to grant wishes is completely dependant on their own strength.

  • Each wish used reduces the efreeti's TotalPL by 25% of its normal maximum. This regenerates at a rate of 5% TotalPL per week. No contract of servitude will ever permit more than three wishes, and using three wishes always completes the efreet's portion of any contract of servitude.
  • Creation: The efreeti can create out of nothingness any mortal-grade item. They can precisely duplicate, to the quantum level, any material thing they have ever seen (including people, however, they will have no life to them).
  • Transportion: The efreeti can instantly teleport the wisher and any number of other people almost anywhere, subject to the general limitations of Reforge Creation. The target destination must have a certain level of heat in order to have success, but the threshold is very low. The efreeti cannot, however, teleport people into the void of space, or into the deeps of the sea.
  • Purification: The efreeti can instantly heal a single target of all wounds and malignant effects. Power wielders also have their stamina pools refreshed. However, the efreeti cannot bring the dead back to life.
  • Eternal Fires of Life: While an efreeti cannot make a mortal immortal, they can dramatically alter the lifespan of a creature. Each wish doubles the expected lifespan of the target. Repeated uses therefore grants an exponentially longer lifespan.
  • Transformation: An efreeti can transform a target's form. In some cases, it is used out of vanity. In others, it is used offensively, as a curse. If a target is transformed into a different race, it may optionally assume its new form's racial template, if one exists that is approved. If not, it retains its original racial template.
  • Inspire: An efreeti can inspire an emotional reaction in a target. While they cannot fulfill the classic 'make her love me!' wish, they can do a great deal of spadework through this to lay a foundation. Conversely, they can calm emotions as well, soothing riled feelings or chilling ardor.
  • Find: An efreeti can tell their master where someone or something is, subject to anti-scrying techniques, and being able to properly identify it. For instance, the Dragonballs, when inert, just look like rocks, so an efreeti would not be able to collect them in advance of them reactivating.
  • Limit: Fatality: No one can be wished dead. While an efreeti might be bound into service as a bodyguard, or even as an assassin, this special power cannot directly slay anyone.
  • Limit: Power Resistance: While mortals are easy for an efreeti to manipulate and alter, power wielders are made of sterner stuff. For a wish to modify a power wielder, the power wielder must have a TotalPL less than twice the efreeti's TotalPL or be willing. Generally, some sort of direct connection must also be made (such as touching the target power wielder).

Major Racial Disadvantages:

Bound By Law: By ancient pact and tradition, the efreet can be summoned and bound into service by anyone with the wits and knowledge to do so. Merely summoning them is not sufficient -- the unprepared who do so are more likely to be destroyed for their inept arrogance than listened to. However, someone who can successfully summon an efreeti and ward themselves appropriately can then enter into a contractual relationship with the efreeti. Typically, this means the efreeti will become the summoner's servant for a period of time (not exceeding a year and a day) in exchange for certain considerations. Once a contract has been agreed upon, it becomes inalterable and permanent. The efreeti cannot willingly break the contract, however, they are only bound to its exact words. Any imprecision or omission from the contract is likely to be used by the efreeti for its own advantage.

Depending on the techniques used to summon the efreeti, this may limit their available power for the duration. However, if 'killed' while summoned, they do not die, but are dismissed from being summoned instead. They may then not be summoned for a period of time equivalent to incapacitation calculations.

Impetuous Fire: Regardless of the physical mass of the form with which an efreeti manifests, they retain something of the nature of the quick fire they were born from -- unfortunately, this makes them vulnerable to the extreme forces with which power wielders play. Concussive force is considered to be 50% greater than normal when determining how effective it is at affecting an efreeti.

That Which Quenches: While resistant to the extremes of both heat and cold, efreeti nonetheless possess some elemental weaknesses. Attacks which are based on earth or water are more effective than usual. Efreeti suffer an additional 50% of the attack's relevant damage when struck by such an attack. (Ice, notably, is classified as a cold attack, not a water-based attack.)

Minor Racial Disadvantages:

Elevated Body Temperature: The body temperature of an efreeti is normally at what would be considered feverish for a human.

Only Skin-Deep: An efreet's physical manifestation is only a shell. It does not have a truly operating physiology in the biological sense. As such, hospitals are entirely useless to them -- they must spend the time to regenerate the force of their inner flame. Technique-level healing powers do operate on them, provided they pass a basic sanity check, however. Efreet normally recover from incapacitation at a rate of one point per day.