Difference between revisions of "Rules talk:Magic Power"
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A mage casts two spells which give him 200% MagPL durability and 100% MagPL flight speed. He then rams an opponent with his empowered flight. What strength would that be at? --[[User:Icebreed|Ice]] 02:48, 5 September 2007 (EDT) | A mage casts two spells which give him 200% MagPL durability and 100% MagPL flight speed. He then rams an opponent with his empowered flight. What strength would that be at? --[[User:Icebreed|Ice]] 02:48, 5 September 2007 (EDT) | ||
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| + | :Historically, there has always been a separation in Alt between strength and speed -- thus why someone can punch for 30% damage at 100% speed. To hold to a truer real-world physics model, speed would have an impact on strength. By that precedent, the mage would cause zero damage. Alternately, damage rules similar to concussive force could be applied, and the opponent might suffer half the mage's speed in damage, or 50% MagPL. The trouble with that is that there is no explicit stamina cost for using speed, which would be nominally unacceptable for a damage-causing technique. Based on this analysis, I'd have to go with zero damage. It may not be entirely plausible, but it's consistent with our rules and suitably fair for game balance. [[User:Alothin|Hroefn]] <sup>'''[[Talk:Alothin|T]]'''</sup> 02:58, 5 September 2007 (EDT) | ||
Revision as of 22:58, 4 September 2007
A mage casts two spells which give him 200% MagPL durability and 100% MagPL flight speed. He then rams an opponent with his empowered flight. What strength would that be at? --Ice 02:48, 5 September 2007 (EDT)
- Historically, there has always been a separation in Alt between strength and speed -- thus why someone can punch for 30% damage at 100% speed. To hold to a truer real-world physics model, speed would have an impact on strength. By that precedent, the mage would cause zero damage. Alternately, damage rules similar to concussive force could be applied, and the opponent might suffer half the mage's speed in damage, or 50% MagPL. The trouble with that is that there is no explicit stamina cost for using speed, which would be nominally unacceptable for a damage-causing technique. Based on this analysis, I'd have to go with zero damage. It may not be entirely plausible, but it's consistent with our rules and suitably fair for game balance. Hroefn T 02:58, 5 September 2007 (EDT)