Difference between revisions of "Rules:Minion Package"
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| − | Minions that are slain, captured, or otherwise removed from the character's use may be replaced at a rate of | + | When purchasing techniques for a Minion, all minions gain access to the technique. As such, Minions are incapable of learning certain techniques, such as EU generation abilities, Compass Guard Initiations, and other techniques that may qualify at the sole discretion of the staff. |
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| + | Minions that are slain, captured, or otherwise removed from the character's use may be replaced at a rate of 1 base days for every 10%PL. | ||
Latest revision as of 11:57, 16 April 2014
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Eligible Power Types: Ki Magic Psi |
Description
The Minion Package grants a fighter a set of Minion level characters to fight with them.
Logistics
Upon learning the 'Minion Package', a character is immediately granted 1000%PL in minions. They may be of any Race the MUN has permission to use, and may have any PL type applicable to that Race. Each Minion's PL may be of no more than 50% of the Character's PL.
Minions may learn any techniques allowed by their PL type, though they are purchased at the originating character's Bias. Minions do not generate PT days of their own, and thus purchased techs must come out of the originating character's PT pool.
When purchasing techniques for a Minion, all minions gain access to the technique. As such, Minions are incapable of learning certain techniques, such as EU generation abilities, Compass Guard Initiations, and other techniques that may qualify at the sole discretion of the staff.
Minions that are slain, captured, or otherwise removed from the character's use may be replaced at a rate of 1 base days for every 10%PL.
The Minion Package costs 90 (68/113) tech days.