Difference between revisions of "Rules:Icebolt"

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A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. It also slows those hit by it by 10% of the caster's MagPL. This slowing effect lasts for one post, plus one per two charges (two rounds at two charges, three rounds at four charges).
 
A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. It also slows those hit by it by 10% of the caster's MagPL. This slowing effect lasts for one post, plus one per two charges (two rounds at two charges, three rounds at four charges).
  
This tech costs 30 (23/38) tech days.
+
This tech costs 60 (45/75) tech days.
  
 
[[Category:Common Techniques|Icebolt]][[Category:Magical Common Techniques|Icebolt]]
 
[[Category:Common Techniques|Icebolt]][[Category:Magical Common Techniques|Icebolt]]

Latest revision as of 23:05, 20 February 2007

Eligible Power Types: Magic
Technique Type: Active
Required Credentials: None

Description

Icebolt is a basic magical attack, allowing the caster to project small spikes of ice at his or her adversaries. The cold gust of it has been known to have a dilatory effect on those struck by it.

Logistics

A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. It also slows those hit by it by 10% of the caster's MagPL. This slowing effect lasts for one post, plus one per two charges (two rounds at two charges, three rounds at four charges).

This tech costs 60 (45/75) tech days.