Difference between revisions of "Rules:Firebolt"
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A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. Whatever is struck, regardless of flammability, continues to burn magically for one post, causing 20% caster's MagPL in damage. | A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. Whatever is struck, regardless of flammability, continues to burn magically for one post, causing 20% caster's MagPL in damage. | ||
| − | This tech costs | + | This tech costs 60 (45/75) tech days. |
[[Category:Common Techniques|Firebolt]][[Category:Magical Common Techniques|Firebolt]] | [[Category:Common Techniques|Firebolt]][[Category:Magical Common Techniques|Firebolt]] | ||
Latest revision as of 23:04, 20 February 2007
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Eligible Power Types: Magic |
Description
Firebolt is a basic magical attack, allowing the caster to throw bolts of flame. Be careful where it lands -- combustible material is fully affected by it!
Logistics
A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. Whatever is struck, regardless of flammability, continues to burn magically for one post, causing 20% caster's MagPL in damage.
This tech costs 60 (45/75) tech days.