Difference between revisions of "Rules:Litbolt"
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==Logistics== | ==Logistics== | ||
| − | A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. The attack also gains one post of stunning effect for every 2 charges invested into it (2 charges gives it 1 stunning post, 4 charges give 2 posts). | + | A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. The attack also gains one post of stunning effect for every 2 charges invested into it (2 charges gives it 1 stunning post, 4 charges give 2 posts). This stunning effect is only effective against targets with a TotalPL equal to 100% the caster's MagPL or less. |
This tech costs 30 (23/38) tech days. | This tech costs 30 (23/38) tech days. | ||
[[Category:Common Techniques|Litbolt]][[Category:Magical Common Techniques|Litbolt]] | [[Category:Common Techniques|Litbolt]][[Category:Magical Common Techniques|Litbolt]] | ||
Revision as of 19:09, 9 January 2007
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Eligible Power Types: Magic |
Description
Litbolt is a basic magical attack, allowing the caster to hurl bolts of electricity at those who would oppose them. This spell is especially effective against robots and other machinery.
Logistics
A blast which can be fired for 60% of the caster's MagPL, or charged for 20% more MagPL per round, up to 140% MagPL. The attack also gains one post of stunning effect for every 2 charges invested into it (2 charges gives it 1 stunning post, 4 charges give 2 posts). This stunning effect is only effective against targets with a TotalPL equal to 100% the caster's MagPL or less.
This tech costs 30 (23/38) tech days.