Difference between revisions of "Rules talk:Elves"

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This is just me quickly tipping in a couple of pennies.  Over all I think the race looks solid, but if there was one thing I disagreed with it'd be halving gains for a power-level when you have no choice but to have two when you begin.  Prior to the removal of the casting bonus, this wouldn't have made much of a difference, but I have a character with a split between physical and magical power-levels, and just having <i>regular</i> gains makes it difficult for her to get stronger.  While forcing split power-levels at the start of the character is an interesting drawback, I'd have to say I'd be much more inclined to play an elf if each power-level could gain normally.  [[User:Snackycakes|Snackycakes]]
 
This is just me quickly tipping in a couple of pennies.  Over all I think the race looks solid, but if there was one thing I disagreed with it'd be halving gains for a power-level when you have no choice but to have two when you begin.  Prior to the removal of the casting bonus, this wouldn't have made much of a difference, but I have a character with a split between physical and magical power-levels, and just having <i>regular</i> gains makes it difficult for her to get stronger.  While forcing split power-levels at the start of the character is an interesting drawback, I'd have to say I'd be much more inclined to play an elf if each power-level could gain normally.  [[User:Snackycakes|Snackycakes]]
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:Actually, I think you're right. I think that was a leftover from my initial thoughts on keeping them correctly balanced, but the later-added requirements render that obsolete. I'll be removing that drawback, methinks. [[User:Alothin|Hroefn]] 18:14, 4 October 2006 (CDT)

Revision as of 15:14, 4 October 2006

Looking all right. However, I'm not sure the Arcane Tradition/Family Spec combo is as effective of a disadvantage as might be assumed. At the most, it'll cost the character 500 PL, put to a "useless" PL type.Tiryst 20:16, 28 August 2006 (CDT)

Good point. I was thinking of fixing that by requiring that one-third of gains, up to maximum allowable cap, would be required to be put to the secondary power level(s). How about that? Hroefn 23:29, 28 August 2006 (CDT)

It might be easier just to require that the secondary power be no less (and no more?) than a certain fraction of the first, or of the total PL. Same effect, easier concept to grasp. --Ice 01:15, 29 August 2006 (CDT)

Probably a decent way to go about it, yeah. Tiryst 02:42, 29 August 2006 (CDT)
Done. If that's acceptable, then how about we kick this stuff into playtest? I think I've got just about enough fluff in at the moment, to start... just need a few more House names. Hroefn 14:49, 6 September 2006 (CDT)

It all looks excelent, but wouldn't doubling the cost on stam drain and stam boosting techs be a little detrimental for a race supposedly dependant on magic? To me that is like saying you are a dairy farmer, must live on milk but you are lactose intolerant. Might it be better to instead of putting double stam costs across the board to something along the lines of just knocking it down to Neutral bias for every PL but magic? I don't think that balances with the good as it stands. That is my own oppinion though. Dark Wolf 15:48, 2 October 2006 (EDT)

They're not dependent on magic. They simply have extensive traditions of it, which means everyone is schooled in it to some degree. It's perfectly possible to make a feasible magic-wielding character without stamina modifications, especially when you have two powertypes to work with. They have some very powerful advantages -- that means they need significant disadvantages. Hroefn 20:47, 2 October 2006 (CDT)


This is just me quickly tipping in a couple of pennies. Over all I think the race looks solid, but if there was one thing I disagreed with it'd be halving gains for a power-level when you have no choice but to have two when you begin. Prior to the removal of the casting bonus, this wouldn't have made much of a difference, but I have a character with a split between physical and magical power-levels, and just having regular gains makes it difficult for her to get stronger. While forcing split power-levels at the start of the character is an interesting drawback, I'd have to say I'd be much more inclined to play an elf if each power-level could gain normally. Snackycakes

Actually, I think you're right. I think that was a leftover from my initial thoughts on keeping them correctly balanced, but the later-added requirements render that obsolete. I'll be removing that drawback, methinks. Hroefn 18:14, 4 October 2006 (CDT)