Difference between revisions of "Rules:Barrier"
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Revision as of 23:51, 27 August 2006
Common Technique: Barrier
Power Type: Magic
Tech Type: Full Active
Bias Req: Poor
Mand. Charges: n/a
Tech Req: None
Barrier creates a magical sphere encapsulating the caster, defending the caster from attacks from all directions.
T E C H N I C A L - S P E C I F I C A T I O N S
Barrier can absorb 200% of the caster's MagPL before collapsing. It cannot be charged. The protection may be increased by +50% MagPL for 15 (11/19) tech days.
You cannot total more than 600% MagPL in Durability using this tech. Each scene, Barrier may be cast once for 60% MagPL stamina drain, regardless of how far it has been upgraded. To be recast after that, an equal amount of stamina must be expended as durability is gained. If the caster wishes, they may recast it for less than the maximum possible durability, to retain stamina for other purposes.
This tech costs 90 (68/113) tech days.