Rules talk:Stricta Plantae

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Revision as of 17:28, 26 February 2009 by Ff0ecaf (Talk | contribs)

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With the set %'s, are you trying to say that they have to start with that template, and is that based on Ki? Because most of the time that is handled by the PL template. --Ff0ecaf 01:52, 29 January 2009 (UTC)

I haven't read everything yet, but I saw you included statistics. Racial templates usually do not include stats, that's more up PL template alley. At least usually. --Marcus

I included the base statistics that would be inherit in the race. I was thinking this would be what the characters would start with. It does not reflect any changes after character creation. The PL is based from 1,500 that humans have. If you combine a PL of 1,500 and then add 200% of that you have a PL of 4,500 starting to add your techs at character creation. ---DaShizer
So they are locked to KiPL then?--Ff0ecaf 18:21, 30 January 2009 (UTC)
No, and I'm seeing what you are saying about PL template. I should have just put the bias and gain % instead of the template. The race can use any PL type. It would be silly otherwise considering how they convert energy.---DaShizer

I don't understand Wholeness of Body. Are they permanently reducing their PL to get additional stamina? Or temporarily? This needs more of an explanation. Hroefn T 07:56, 1 February 2009 (UTC)

They are adding there Stamina and PL together. This means they start out at a exponentially high PL overall, but each use of a stamina draining ability reduces from the new combined PL/Stamina stat. --DaShizer
...so every time they activate a technique, they get weaker? That'll make calculating gains interesting. Hroefn T 06:04, 3 February 2009 (UTC)

I'd expect Wholeness of Body to count as denialbait under "No races that redefine an unreasonable amount of the rules, or work on a completely separate rules system". Altering how PL as a whole and how Stamina work are fairly major changes to the rules.

That said, if you could make a version of Wholeness of Body that actually made sense, it might be workable, but I really don't see how you could do it. I don't get how a race that has PL=Stamina can then have an ability that turns PL into Stamina. Converting 1% PL to 10% Stamina when Stamina and PL are linked means you are multiplying your PL ridiculously. As Al stated above, you are also screwing up gains, not just for yourself, but for opponents as well. Tiryst 19:45, 9 February 2009 (UTC)

I think the wholeness of body could, and would, work a whole lot better if it was just 'Drop 10% PL, regain 100%' stamina, or something like that. The PL = Stamina thing does look like it would be too much of a change to work. Though it is fairly interesting.--Ff0ecaf 20:50, 9 February 2009 (UTC)
I blame Rick he gave me the suggestion The idea is that they can refresh themselves up to max PL/Stamina. That being said they could not double or triple there own PL total beyond there basic max, just like every normal character who doesn't subtract there PL when they attack, but these guys do. In theory the race seems exponentially stronger, but they have quit a few moments of weakness from having to stop and regain there strength. If you think about it these people have only one true advantage which is to theoretically outlast an opponent. But in doing so they are greatly reducing there own strength to absorb attacks. It's a double-edged sword. Also I figure you would get gains from the base of the characters PL, since it would refresh after combat anyways. For instance I would have my Max PL/current PL in my Tag line. -DaShizer
You gain PL based off of the PL that is used most in the scene. Since yours changes every post, it would be rather complicated, for the Stricta Plantae's opponent. Your gains wouldn't change since your max gain is based off of your totalPL. And when I gave you the idea it was in place of the PL=Stamina thing. But I also don't get how you can sacrifice a small amount of PLStamina to gain much more PLStamina, that looks overpowered.--Ff0ecaf 21:01, 9 February 2009 (UTC)

Just use the cybernetic absorption ability to regain your stamina. I think this would make more sense in hind sight. --DaShizer

+1

Everything has been revised please note that --DaShizer

With how Regeneration has been rewritten, Cybernetics might make more sense if it allowed absorption into a secondary stamina pool, instead. That way they could just use the stamina in that pool for Regeneration or to make a blast, or whatever. --Ff0ecaf 15:24, 26 February 2009 (UTC)

The PL they gain does go into a pool. I just had not named that pool yet. Good to see that is the only comment so far. --DaShizer
Oh. I adjusted Cybernetics to clarify that. Also, you had on there that it allows them to fire off a 30% blast, but in disadvantages you took away their gimme blasts. That's kind of a contradiction. --Ff0ecaf 00:28, 27 February 2009 (UTC)