Rules:Undead

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These are the official character rules for the Undead. For the story-based description of them, go here.

Name: Undead, Abomination(s), The Living Dead
Class: Racial Overlay
Tech Bias: Same as original race
Available Power Types: All available power types

Major Racial Advantages:

No Life To Give: By definition, the Undead are creatures that have already lost their lives. Yet somehow, either their spirits, bodies, or both remain animated in this world. The type of curse that binds them to this world has left them with no life to grant to others, therefore the Undead are immune to any type of stamina draining technique, as well as any technique that may drain durability from their pools to someone else.

Cursed Anima: The abominable effects that keep the Undead alive make them most difficult opponents to overcome. All undead characters start with +100% durability. Ki Undead are created with 300% innate durability; Magical Undead are created with a 300% durability barrier of their choice at no extra cost to the +100% durability; Psionic Undead are created with a Passive Defense pool of 400%. This will allow any undead character to exceed normal durability limits by 100%, for their starting core durability pools.

Bloodfeast: All Undead are capable of sucking the very life out of all energy sources. At no tech day cost, every Undead character receives one free basic, offensive technique geared toward reducing an opponents' stamina by the user's natural charge. Upon creation, Bloodfeast must be chosen as either a melee strike (delivered at bodily speed) or as a blast technique (50% speed). This technique does not return stamina to the Undead's stamina pool, but simply reduces stamina from intended targets; likewise, it consumes the user's stamina by the same natural charge amount.

Tireless and Painless: The living dead are known for taking large amounts of pain without batting an eye, as well as tirelessly hunting for their prey. All Undead characters gain two tech days for every one tech day invested into the Enhanced Concentration and Enhanced Stamina common techniques.

Minor Racial Advantages:

Unholy Boon: The Undead are wholly incapable of utilizing healing abilities toward the living. They are, however, capable of repairing their own undead tissue. The Undead are capable of researching their own versions of Lesser Healing, though geared toward their own kind only. The statistics of these techniques do not change.

Immortality: By and large the reanimated dead, an Undead character does not age. They are also quite immune to mortal diseases and maladies.

Major Racial Disadvantages:

Abominable Taint: All Undead characters are susceptible to pure, light, and holy powers. They receive Nullifier-esque damage versus any of the previously mentioned sources.

Origin Curse: Despite their otherwise hardy natures, all manner of Undead creatures possess a glaring weakness which may be exploited by the trained eye, oftentimes tied to their origins when joining the ranks of the dead. Thus seasoned hunters are known to strike with core attacks to be able to slay an Undead quickly. These weaknesses cannot be circumvented via techniques. They are:

  • Doubled damage a la Nullifier from piercing attacks aimed at the brain or the heart for bodily durability and passive defenses.
  • Doubled damage a la Nullifier from fire type attacks versus any type of barrier technique.

Minor Racial Disadvantages:

No Epiphanies: Human Undead are no longer capable of the leaps and bounds that their living counterparts can enact. Therefore, they're not eligible for an Epiphany.

Undead Physiology: Undead characters gain no hospital stay bonuses, no matter their original race. Science and the supernatural are usually not geared toward the repairing of undead flesh.

Recovery Backlash: Healing techniques, including those meant to remove status effects, instead harm an Undead character by the charge put into them. To work, they must be specifically geared toward the dead.