Rules:Recent Changes

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This article is to chronicle rules changes, such as the addition or editing of the common techniques page. Given its nature, this page will only be edited by staff members, and as such will remain locked to the general public. Its discussion page is another matter, and chatters should feel encouraged to write their thoughts in said page whenever applicable.

All chatters are encouraged to recall that the room is governed by the Volatility Clause, which helps in the elimination of unfair elements to the room. This includes rules changes, which we encourage our community to embrace.

Common Techniques

Drain Reduction

  • Pricing change (02/17/13).

Weapon Proficiency

  • Rules change (08/06/12)
  • Pricing change (02/17/13)

Melee Proficiency

  • Rules change (08/09/12)
  • Pricing change (02/17/13)

Transformation Pack

  • Established as a CT (06/30/12)

Enhanced Charge Capacity

  • Established as a CT (02/18/13)

Enhanced Natural Charge Rate

  • Established as a CT (02/18/13)
  • Rules and pricing change (06/26/13)
  • Established some much-needed limits (09/24/14)

Charge Rate Booster

  • Rules and pricing change (06/26/13)
  • Established some much-needed limits (09/24/14)

Healing

  • Established as new CT, superseding the deleted technique, Lesser Healing for all PL types (08/10/14)

Polarize

  • Rules and pricing change (08/10/14)

Multitask

  • Rules and pricing change (08/10/14)

Nullifier

  • Rules and pricing change (08/13/14)

Armor Piercing

  • Established as new CT, superseding the Nullifier vs Physical variant technique for all PL types (08/13/14)

Preferred Enemy

  • Established as new CT, superseding the Nullifier vs Race/Power Type/Ect variant technique for all PL types (08/13/14)

Skill Shot

  • Rules change. (8/19/14)

Transformation Pack

  • Added Quasi-Transformation to the rules, updated wording on Basic Transformation. (8/22/14)
  • Updated Weapon Proficiency and Melee Proficiency to align with the new Quasi-Transformation rules (8/22/14)

Focused Offence and Focused Defense

  • Clarifications (8/22/14)

Aggressive Mind and Defensive Mind

  • Removed slot requirement (8/22/14)

Ritual Strength and Ritual Defense

  • Established as new CTs (8/22/14)

Power Types

Concentration

  • Base Concentration without any upgrades for all power types is now 50% (09/26/12)
  • Enhanced Concentration, Isolate, and Inertial Sump have had their prices reduced. (09/26/13)
  • Enhanced Concentration now functions for all power types. Isolate, and Inertial Sump have been deleted (8/10/14)

Races

Halfbreeds

  • Change in their Natural Born Fighters racial advantage (07/17/13)

General Rules

Training RP

  • Characters now gain their base gain rate whenever they write a training RP for the purposes of increasing their power level, instead of 1.5% of their TotalPL. This still does not change nor combine with Training geared toward the acquisition of tech days for techniques. (07/14/13)