Rules:Aggressive Mind

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Revision as of 17:04, 2 November 2006 by Alothin (Talk | contribs) (proposed psionic FO equivalent)

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Rules in progress: The rules on this page are in development and not yet implemented. Do not use them in regular play. Once this marker is removed, you may (and should!) begin to use them.

Eligible Power Types: Psi
Technique Type: Active
Required Credentials: None

Description

At a cost of defensive strength, Aggressive Mind turns a psion's powers down the path of offense, enabling to deal significantly more damage for a short period of time.

Logistics

In order for this tech to work, there must be at least one person within effective melee striking distance of the user, during each post this tech is active.

While active, this tech multiplies a psion's ability to enhance their bodily attacks with strength and speed by 2. At the same time, energy is drawn away from Passive and Active Defenses, making them take double damage, and non-physical movement is not allowed (with the exception of flight for purposes of not falling). Though defending oneself physically is allowed, the user receives no power or speed bonuses to any defensive maneuvers performed.

If this tech is active during a post, it must be active during the entire post, not just a portion of it. This tech may be maintained for up to three posts per day, though not necessarily in the same session. Activating this technique consumes one slot.

This tech costs 30 (23/38) tech days.